What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
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Pages tagged Gamescape 2017
Interviews
Jul 28, 2017
BlockGame combines the thoughtful color-matching of a puzzle game and the twitch action of a platformer, and Tyler Pomplon explains how these two genres co-exist.
Aug 4, 2017
Epitasis is a mysterious adventure game in an isolated land. Lucas Govatos explains his approach to visuals versus gameplay, world and puzzle structure, and visual design.
Aug 4, 2017
Lunaform is a color-matching action game about catching stars to build planets. Justin Lindsey talks about how far to strain a player's cognitive load, variation on a theme, and more.
Aug 6, 2017
Bloodjak is a space shooter where you need to successfully eject to save your high score. Alex Higgins tells us about enemy design, difficulty variation, and emotive design.
Aug 9, 2017
Dan Silber tells us about Interstellar Invaders, a game that combines Breakout and Missile Command. Along the way, we hear about learning from shows, how the game scales difficulty (both in punishments and rewards), and more.